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revolves aroundhimera shot himera


MM playstyle The MM Playstyle revolves aroundhimera shot himera wrote:You deal 125% weapon damage, refreshing theurrent Sting on your target and triggering an efft: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Ver Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Ver Sting. orpid Sting - Attempts to Disarm the target for 10 s. This efftannot cur more than oe per 1 minute.THe shot priority is as follows: 1)himera 2) Aimed (if taken) 2) Aane 3) steady Obviously serpent sting needs to be applied at the beginning of a fight, however thehimera shots should be able to keep it up beyond that point. If serpent sting ever drops off the boss, at that point you should reapply it as a first priority. An interesting talent that affts your rotation is Improved Steady shot Imp Steady wrote:Your Steady Shot hits have a 51015%hae to irease the damage done by your next Aimed Shot, Aane Shot orhimera Shot by 15%, and rede the manaost of your next Aimed Shot, Aane Shot orhimera Shot by 20%himera is by far your most powerful shot, and as sh you always want to use it when this prs. In a situation like this, you would delay aane until afterhimera is fired so as not to use up theharge. The pr lasts long enough that it will always be up for your nexthimera. a possible build is 11537 another one is 11537 In this build you are taking aimed and the talents that irease it's damage. Glyphs would be steady, serpent, and hawk or imp mark.